In some games, the default entry point is too early for BepInEx to load up properly.įor that, try an alternative entry point: Unity 2017 and newer Change the entry point Make sure any of the game folders have only the following characters: Attempt to remove "exotic" characters from the game path.Under 1024 will work on most systems, under 256 on all. Your game executable path is not too long.Some versions of Mono bundled with Unity games cannot handle non-ASCII characters in paths or too long path names. Extremely long paths with non-ASCII characters If you see (32 bit) after the game process name: To do that, run the game and check it via Task Manager. (Windows) Check the bitness of the gameĬurrently, Windows builds of BepInEx ship separately for 圆4 and x86 games.īecause of that, make sure the version of BepInEx is for the correct architecture. If the game is not on Steam, you can try obtaining the clean Managed folder This procedure will cause Steam to redownload a clean copy of Managed folder. If the game is on Steam, go to \_Data folder and delete Managed folder.įinally, go to Steam and verify game integrity. In that case, there might be some incompatible DLLs installed into the game's Managed folder. Suppose you're upgrading from an older version of BepInEx or a different modding framework. Open BepInEx/config/BepInEx.cfg, locate and change the following settings accordingly: That way, you'll see load progress and potential errors live. In many cases, it's suggested to enable the console. Whenever you have a problem starting up BepInEx, most commonly, it's either because of a missing core file or a wrong entry point. This page outlines some specifics related to running BepInEx of various Compatibility with other modding frameworks.Debugging all game assemblies with dnSpy.Running under Proton/Wine (Linux/Mac/SteamOS/etc.).Running native Unix games through Steam.
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